The media deal largely in
virtual reality.
To explore the current prevalence of virtual reality without including the media would be like going to the natural history museum and skipping the tyrannosaurus—or like taking a car for a test drive without ever putting it in a forward gear. Any discussion of contemporary virtual reality that omits the media cannot help but be seriously incomplete.
The nature and effects of the virtual experiences that today’s media engender vary widely, depending on the branch of the media in question.
(c) COPYRIGHT 1998 ROBERT
WINTER. ALL RIGHTS RESERVED.